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Description

  • A metropolis ready in minutes.
  • Works for all fantasy RPGs.
  • 120 encounters and 40 quests.

Running a campaign requires a functional base. Your players need a place to rest and find new quests. With this toolkit, you can prepare a vibrant metropolis in just a few dice rolls.

A Metropolis in Eight Rolls

Forget about lengthy pre-game prep. The A City in a Jiffy recipe turns a handful of dice into a fully functional settlement. You get a map, a name, and the city's governing structure.

Easily integrate all expansions into your ongoing story. The system is completely system-agnostic. Use it for Shadowdark, OSR, 5e, Pathfinder 2e, and other fantasy RPGs.

Streets Full of Adventure

The city must breathe with its own life, even outside of play. The book contains 120 random encounters for both day and night. Players will run into unexpected situations in both safe and shady districts.

Tavern visits finally get some depth. Generate bartenders, menus, and mysterious rumors among the patrons 🍻. Plus, the adventurers' guild offers 40 ready-to-run quests.

The manual is in English.

Can your players walk into any city and find it alive, named, and full of hooks?

Sandbox Playstyle Toolkit: The City is a system-agnostic collection of roll tables for building the home base and every settlement beyond it – cities, taverns, guilds, shops, temples, and street encounters, all generated in minutes.

Instead of prepping the city from scratch, this book turns a handful of dice into a mapped, named, and governed settlement through the eight-step A City in a Jiffy recipe, then fills it with people, rumors, and trouble.

Whether you run Shadowdark, OSR, 5e, Pathfinder 2e, or another fantasy RPG, the tables slot straight into your campaign – built as companions to the West Marches PlayKit and the Hexcrawl Complete PlayKit, and just as ready to stand alone.

Inside you'll find:

  • The eight-step city generator with a worked example city, ready to run
  • Inns and taverns – names, proprietors, staff, patrons, menus, entertainment, and rumors
  • The adventurers' guild – codes, leaders, headquarters with an example map, and 40 ready-to-run quests
  • Vendors and merchants – shops of every size and what the keeper hides behind the counter
  • Temples and shrines – faiths, rituals, temple features, and spiritual leaders
  • 120 city encounters split by day, night, safe, and unsafe areas, plus off-screen developments that keep the city moving between sessions

Perfect for GMs who want the home base to matter, city streets to feel alive, and improvisation to come easy at the table.

Product's details

Collections
OSR
Audience
pro hráče i Pána jeskyně
Rules complexity
lehká
Rules system
5e (D&D kompatibilní)
Univerzální systémy
RPG product type
rozšiřující příručka
Genre
high fantasy
Parameters
Length: 22,8 cm
Weight: 122 g
Width: 15,3 cm
EAN
2370022642136
Product code
78120

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