Description
- Ten ready-to-play adventures for your game.
- A unique system for linking them into a grand campaign.
- Tools for quickly creating your own plot hooks.
Coming up with a good RPG session takes a lot of precious time. This new sourcebook gives you enough material for dozens of hours of stress-free gaming.
Adventures on demand
Inside, you'll find ten one-shot adventures. Use them for quick evening sessions with your party. Each scenario offers tension and unexpected twists 🎲.
Link them into a campaign
Easily connect these adventures into a cohesive story. The special Facilitator mechanic helps you do just that. At the end, an epic showdown with the main villain awaits everyone.
A generator of infinite possibilities
The book contains dozens of clear tables. Use them to quickly create new plot hooks and complications. You can easily tailor the game exactly to your style.
The book is in English.
The one thing every Game Master needs in order to run a session for their friends is an adventure. This book gives them everything they need and then some. Good, professional-quality adventures are a necessity to play the game, but they can be expensive, sometimes costing upwards of $50 or more.
Writing your own adventures can be a lot of fun, but it takes an enormous amount of time to do so. The Game Master’s Book of Adventures on Demand solves these issues by providing GMs with nearly a dozen adventures, each suitable for an evening or two of play. They can be run as standalone game sessions or they can be linked together into one long, ongoing campaign using a unique “Facilitator” that provides a connective tissue between adventures as well as epic climax against a one-of-a-kind, earth-shaking villain.
And as with every book in the Game Master series, this volume is packed with dozens of extra tools designed to help GMs run their sessions with less stress and more fun. In addition to the ten one-shots and the Facilitator, Adventures on Demand also provides instructions and tables for bringing adventuring parties together in fun and unique ways, adding complications and twists to existing or home-brewed adventures and enhancing adventures with unique add-ons that elevate the playing experience. GMs will also find information about constructing different types of adventures from scratch or skinning existing adventures to fit the GMs preferred genre or style of play.
Books in the series The Game Master's Book
Product's details
pro Pána jeskyně
kampaň
one-shot
rozšiřující příručka
Height: 2 cm
Length: 28,4 cm
Weight: 1176 g
Width: 22,4 cm
9781964487120
78048
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