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Description

Helvéczia: Picaresque Fantasy RPG is a rulebook for a picaresque fantasy role-playing game set in an alternate Switzerland. You also get a map and a deck of cards with the book.

The rulebook is in English.


“Venture into a rugged land of stamp-sized, steadfastly independent petty states, populated with robber bands, pious clergymen, wig-wearing philistines, adventurous countesses, and wily cheats: the cantons of Helvéczia, a territory of forbidding mountain ranges and endless forests betwixt rival empires. (…) A re-imagination of old-school fantasy role-playing in a late 17th century Switzerland that never was, Helvéczia is a fast-paced and colourful game of guns, dames, deviltry and steel, based on swashbuckling tales, penny dreadfuls, local legends, and the strange stories of the Brothers Grimm.”

A complete, new old-school game system for picaresque fantasy role-playing campaigns set in a strange alternate-world Switzerland where danger lurks in the deep forests, and even weirder things are afoot in the high mountain valleys. Helvéczia is a love letter to the penny dreadfuls and cheap picaresque novels describing the lives and changing fortunes of scoundrels, bravos and never-do-wells – adventurers in the truest sense. With cover art by Peter Mullen, players’ cartography by Sean Stone, and illustrations by the old masters.

This version contains:

  • A 208-page rulebook including character creation, simple yet flexible rules, spells, monsters, magic items (mostly new), GM advice, random tables, a starting adventure, and a brief setting guide. The rules are intended to be easy to learn, and the book can be picked up by beginners rather quickly. Going beyond a simple rules variant, Helvéczia comes with detailed explanatory notes for players, and an in-depth guide for Gamemasters.
  • An A3 overview map by Sean Stone, providing an overview of Helvéczia’s geography on one side, and its main cantons, towns and territories on the other.
  • Eight more player and GM hex maps for the entire extent of Helvéczia, and some of the surrounding territories (two of each map included to last multiple campaigns)
  • A deck of 32 cards in case you want to play a hand with the devil – according to Hungarian card sharp traditions (these are digital images of an antique, out-of-print edition, different from the version included in the print version).
  • Character sheets, sample characters, reference sheets, and a calendar booklet to keep strict time records with for a meaningful campaign.

In Helvéczia, you can…

  • get surrounded by a band of brigands, shoot your way out, and make your getaway on one of their horses…
  • seduce an adventurous countess, and lose all your money to her in a game of cards (how did she do it?!)…
  • get devoured by giant frogs lurking in an abandoned well…
  • blow up the Devil’s stagecoach and live to tell the tale…
  • die in an unlucky first aid attempt (many such cases!)…
  • hunt wolves from horseback with grenades…
  • learn useless sciences like Hermeneutics and Vacuum Theory, then find them surprisingly useful…
  • get captured by the Inquisition, and escape from their clutches with the aid of a Holy Bible they gave you for your final night…
  • team up with the Inquisition against a blasphemous nest of fishmen…
  • dig up the fingerbones of a hanged man for the Skeleton Key spell, and procure a tanned dogskin for Emilio Sciarelli’s Spectacle…
  • play cards with the Devil for your immortal soul!

All of these, and more have happened in Helvéczia games (although some took place in the land of Catalonia, for you can play the game in other pseudo-historical milieus with a little effort).

Links

Review on RPG Fórum

Product's details

Author
Gabor Lux
Collections
OSR
Format
210 x 295 mm
Pages
204
Binding
Hardcover
Language
Angličtina
Year of publication
2021
Parameters
Weight: 948 g
Product code
59809

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Jan D. 

A very well-crafted ruleset for OSR gaming set in a fantastical 17th-century Europe. The book draws you into a fictional variation of Switzerland, but we successfully used the rules for a campaign set in Northern Hungary at the beginning of the 17th century. The game uses a simple class system that I find excellent. The elements that give the game its "period flair" are great, except for the magic system, which provides magic-wielding characters with situational tools with rather peculiar names. This doesn't clash with OSR, but it might discourage some players from choosing magical classes.

Velice povedená pravidla pro OSR hraní ve fantastické Evropě poloviny 17. století. Knížka vás táhne do fiktivní variace Švýcarska, ale s úspěchem jsme pravidla použili pro hraní v severních Uhrách začátku 17. století. Hra používá jednoduchý systém povolání, který je dle mého skvělý. Prvky, které hře dodávají "dobový šmrnc" jsou skvělé, až na systém kouzel, který dává postavám ovládajícím magii spíše situační nástroje s roztodivnými názvy. To není v rozporu s OSR, jen to některé hráče může odradit od hraní magických povolání.

2 months ago
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