Void: Hrdinové říší 2.0
Description
This manual focuses primarily on player characters. It allows them to deepen their specialization in a specific direction – a Marksman can become a Sniper, Heavy Gunner, or Gunslinger; a Medic can become a Surgeon, Geneticist, Chemist, or Biologist, and so on. Characters can change these narrow specializations during the game; these are not irreversible decisions.
Characters also have the option to leave the path of a mercenary/raider and become space pirates, secret agents, gangsters, guild members, and more. Finally, they can become leaders of organizations and empires with many personal servants who carry out their will and increase profits from every mission. The manual introduces new special abilities and rules for bases – various fortresses and space or ethereal stations that the team of characters can use as their home and headquarters. For the Gamemaster, there are rules and advice on how to create a powerful adversary.
Product's details
62891