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Description
The How to Write Adventure Modules That Don’t Suck guide is packed with useful tips and information on how to write game modules for your RPG adventures!
The guide is in English.
Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own.
Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
Product's details
Stephen Chenault, Harley Stroh, Joseph Goodman, Michael Curtis, Steve Winter, Chris Doyle, Jobe Bittman, Mike Breault, Anne Brown, Timothy B. Brown, Casey Christofferson, Chris Clark, Allen Hammack, Jon Hook, Brendan LaSalle, Kevin Melka, Lloyd Metcalf, Bill Olmesdahl, J. Stephen Peek, Jean Rabe, Merle M. Rasmussen, Lester Smith, Jim Wampler, James M. Ward, Skip Williams
5.6/10
2017
Weight: 758 g
9781946231086
56135
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