Description
Head out to the dark Weird West in Deadlands, where classic western meets horror and the supernatural! It is 1884, and beyond outlaws and bandits, monsters born from humanity's darkest fears lurk in the wilderness.
This core rulebook lets you create heroes who stand against evil with a six-shooter, a sacred tomahawk, miracles of faith, or arcane magic. The book contains rules, skills, gear, infernal devices, and plenty of adversaries and game materials for the Marshal.
You also need the Savage Worlds Adventure Edition core rulebook to play.
The book is in English.
Welcome to the Weird, Wild West!
The year’s 1884. Folks from all over the world journey to the American frontier in search of opportunity, freedom, and wide-open spaces. But danger awaits. Some say there are more than just wild creatures on those lonely trails. Some say there are monsters, creatures born of the darkest fears given life by some insidious and overwhelming evil. Out here night seems a little darker, the distance between towns a little farther, and something changes the very landscape itself.
Such tough times also create great heroes, rising across the West to fight Evil’s cold grip with a trusty six-gun, sacred tomahawk, holy miracle, or arcane hex.
Think you’ve got what it takes to join them, amigo?
Deadlands is the premier Weird West roleplaying game of action-packed horror. It includes all the Edges, gear, infernal devices, and powers players need to blast the tarnation out of those creepy crawlies. For the Marshal there’s a comprehensive overview of the Weird West, an adventure generator, and enough rascals, varmints, and critters to keep a posse busy ’til doomsday!
The core book for Deadlands: the Weird West is a 192-page hardcover book in our usual “graphic novel” size, with glorious, bloody, full-color art throughout. This book requires the Savage Worlds Adventure Edition core rules to play.
Product's details
265 x 175 mm
192
Hardcover
9781950082469
Angličtina
2025
9781950082469
75941
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